Review: Strike Suit Zero: Director’s Cut

If you’ve dreamed of becoming a space ship pilot straight from Star Wars, Born Ready studio gives you this opportunity.

For years, stationary consoles have not seen a good space shooter that would not be the same as all the others. However, Born Ready studio tries to create its own pattern, allowing you to pilot spaceships that turn into mechs. Strike Suit Zero has been available on PC for over a year – the Director’s Cut includes a mini-campaign released as part of the DLC, new ships and a lot of improvements.

In Strike Suit Zero, the player takes on the role of the pilot of the United Nations, taking part in the war with the forces of space colonies in the future. Humanity spread throughout the universe as a result of the colonization of other planets. After a short time, a conflict broke out between the Earth’s military and the colonists. The player takes on the role of Adams, a pilot who represents the blue planet and plays an important role in the final outcome of the battle. However, the engagements are not focused on the hero as he is only a small part of a larger battle.

The main campaign consists of 13 missions, and each stage offers multiple objectives that change as the story progresses. The situation is different with Heroes of the Fleet – a set of five tasks that were originally DLC – in which you are thrown into the middle of a battle and the task is to annihilate as many opponents as possible. This type of game is much more dynamic in nature, as there is no specific goal: just fight as best you can.

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From the three difficulty levels to choose from, I recommend starting with the easy one – especially if you are completely inexperienced in piloting spaceships. I can assure you that even if you think that you have the appropriate skills, you will undoubtedly have to get used to mastering the control of the fighter.

The right analog stick is for maneuvering and aiming, while the left one controls the angle of flight. The L2 is a kind of accelerator pedal and the R3 triggers another burst of speed. Braking is handled by L1, R1 is handling the rockets, and R2 is firing the primary weapon. With the help of the X button, it changes its form from a small, agile ship into a destructive robot. The DS4 touch panel was used quite cleverly. Touching its right corner selects the target in the same place on the screen. You need to get used to the controller settings and master the smooth changes of form so that they can be best used in combat.

Certainly, it will take several missions to master the control of the ship, but once the beast is tame, the title becomes really interesting. Success depends on awareness of using the ship’s functions. So, if you are chasing torpedoes headed for a command ship, the obvious choice is a maneuverable and fast fighter, but bulk shell damage is better done with a mech. In this form, you can also target as many targets at once as the energy reserve allows, and after selecting them, fire a salvo of missiles. The Flux energy, which is needed to change form, is replenished by eliminating opponents.

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There are a few improvements to the PC version in the game, an example of which is the better checkpoint system. However, the title has its downsides. The most unforgivable is the entire stage in which the sluggish bomber is piloted. This mode of transport is the opposite of the versatile and agile Strike Suit that you have already got used to. The mission is just boring and completely out of place after some epic battles from previous quests. What’s worse, identical warehouses are destroyed later in the campaign, sitting comfortably in the cabin of your favorite mech. This raises the question: what was this heavy bomber needed for?

As mentioned before, Strike Siut Zero can be a brutal experience. However, the bold nature of the production makes the player proud when he finishes the chapter with a particularly high score. It also helps that the title is eye-catching in terms of graphics, and each stage shows views of different galaxies, which are great for setting the mood during massive confrontations. Unfortunately, the ship models are not quite as impressive as the space station they are in, but on the other hand, the neon tail created by the maneuvering fleet on the battlefield creates a great picture.

From the audio side, things are also going well. The soundtrack is full of ethereal, amazing vocals and instruments that are spread over electronic beats. This gives the game a unique feel, but repetitive melodies can become irritating during longer missions. Fortunately, the sound effects are satisfying and sharp, which complements the entire audio layer well.

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Summary:

I have never had the opportunity to fly in space, much less take part in epic battles. Strike Suit Zero gives you that capability and reminds you that space shooters can be fun. At the moment, the production on the PS4 version has no competition in its genre, although even ignoring this fact, for the price of PLN 79 it is worth taking an interest in it. So if you are a fan of such productions as: Star Wars, Star Trek or Battlestar Galactica, Strike Suit Zero: Director’s Cut must be included in your game collection.

Thanks for ICO Partners for providing a review copy