Neil Druckmann reveals several details about The Last of Us Part II; Joel is alive!
Neil Druckmann the director of The Last of Us Part II and your team at Naughty Dogspoke during the broadcast E3 Coliseum about the title and revealed several details about the game’s development.
See the details(Translation via PSX Brasil):
- The main philosophy behind the gameplay is “tension”. The team worked hard on making Ellie more connected to her environment, being able to sneak under and through objects, as well as interact in a way that was realistic and human;
- They also tried to make the enemies real people, not random ones. For example, they will all call each other by name;
- Ellie was playable in Left Behind, but the developers expanded this concept a lot. It’s still Ellie-centric, but everything including combat, stealth, item crafting, and other elements have been improved. It will be a new experience;
- Players can dodge and it’s part of the melee system. Combat, in general, offers more options. The goal is to create opportunities for the player to feel creative;
- Regarding stealth, you are never completely hidden. This depends on how tall the grass and other elements of the environment are. It is possible to jump and this increases the gameplay vertically speaking;
- Crafting items involves choices and this was expanded where it made sense. There are different types of arrows and more than could be created;
- Enemies will use the same animation system as Ellie. You won’t see transitions between animations, they look more natural and menacing;
- It is a “truly great” game. It still has a linear story, but the player has several options to move around (the environment will be vast). The developers have improved the concept that exists in Uncharted 4 quite a bit;
- The environment feels like there’s combat everywhere, which means there’s threat everywhere. There is no safe place;
- AI communicates a lot. When enemies find a mangled body, and more and more of them know it, reinforcements appear. It works realistically and AI will also realistically look for the player;
- The infected will return and the gameplay surrounding them will be expanded. There are new classes that work with storytelling. They are a threat to Ellie and her human enemies;
- The demo we saw is still in Jackson County. Ellie is part of the community and part of the patrol to keep the city safe. Things start out normal, but “**** happens”. Even the antagonists are humanized and complex, not just bad guys;
- The “old man” mentioned at the beginning of the trailer is Joel. He is “out there”;
- Jesse is the patrol leader and Joel has been pissing him off to keep Ellie safe. Dina started a relationship with Ellie;
- The kiss scene in the demo caused problems because the motion capture doesn’t let the actors get close. The opening scenes were done without the cameras to gain reference material for the animators. So they set the camera with the actresses pretending to be kissing (air kissing in this case). They tried to make their cheeks touch so it felt more intimate;
- The scene was very difficult to create in-game even from a technological point of view, especially due to the hair;
- The Last of Us Part II release date will only be revealed when the game is close to being released. At the moment, we are not close to that.